Instead of having to rig a character that I would create which would consume too much time, I decided upon using a 3D model of a human as a base then nclothing the plane over it. I later then deleted the 3D model of the human, leaving only the cloth shaped as a human.
Taking inspiration from the killzone characters more in particular I developed a head which used fairly similar colour schemes but at the same time I wanted to make this characters head more robotic looking.Thursday, 16 April 2015
Wednesday, 15 April 2015
door development
For the design of the door I wanted to go for a something that almost looked panelled, which was inspired by my research into the games such as dead space and killzone. For the colour scheme I wanted to stick to the same textures used in the rest of the scene so it wouldn't look out of place.
Friday, 20 March 2015
floor development
Here I have started the process of developing the floor for my second & third scene attempting to make panels to give a more futuristic feeling.
For the development of the lights I wanted to go for something which felt more sci-fi themed. At first I had the idea of going for wall panelled lights but I thought that because I was doing concept pieces with just a singular views I felt that the viewer wouldn't see much of these lights. Instead I placed these lights on the floor.
For this section I have decide to include a dip in the centre as this will be were the water conduct will be placed in the scene.
For the development of the lights I wanted to go for something which felt more sci-fi themed. At first I had the idea of going for wall panelled lights but I thought that because I was doing concept pieces with just a singular views I felt that the viewer wouldn't see much of these lights. Instead I placed these lights on the floor.
For this section I have decide to include a dip in the centre as this will be were the water conduct will be placed in the scene.
In the end for most of the textures on the floor I used the same metallic picture but made variations of it changing the the colour ever so slightly but for the light metallic texture in the centre I used the same picture but edited it vastly on Photoshop adding bevels and inner shadows in the blend mode.
Thursday, 12 March 2015
Bridge Development
Both here and on the red & silver texture below I developed using blend modes, bevelling parts of the texture to almost make it seem like its extruded out.
Here I have been extruding out some of the panels, to which you can see on the texture below to enhance the look that are actually sticking out of the wall, as if it was just the texture itself, you may get a little bump through the normal maps but it would have been mainly flat.
Here I have started on the introduction of including lighting to my first scene using the same glow to which is shown on the the orange lights to give more of an effect that the lights are being reflected onto the surface of the metallic floor.
Friday, 6 March 2015
character developmental drawings
Taking influence from games such killzone and borderlands I developed this mask based on these games, I went for the gas mask sort of look and panelled armour to emulate abs.
Thursday, 5 March 2015
Mise en scène
For my scene I almost want to create a sort of concept art piece using 3D models and photo graphic elements to it, so I started researching into things like Mise en scène, which in a basic description is a term used to describe how a scene would be layed out e.g. the design aspects for a film, game, theatre etc and how this scene would be used to tell a story. And I thought how could I apply this term to my concept piece, it would have to be through a extreme action which would give heavy suggestion. But luckily since I chose the subject of corruption in society - the corruption coming from the law enforcement, it would be easy to play on that fact.
For inspiration I started looking into things like the trailer for metroid, which introduced elements of film and CG. I wanted to go for the same look but play more heavily upon the CG element.
Monday, 2 March 2015
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