Thursday, 16 April 2015

character development

Instead of having to rig a character that I would create which would consume too much time, I decided upon using a 3D model of a human as a base then nclothing the plane over it. I later then deleted the 3D model of the human, leaving only the cloth shaped as a human.
 Taking inspiration from the killzone characters more in particular I developed a head which used fairly similar colour schemes but at the same time I wanted to make this characters head more robotic looking.



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