Thursday, 12 March 2015

Bridge Development


Both here and on the red & silver texture below I developed using blend modes, bevelling parts of the texture to almost make it seem like its extruded out.  



Here I have been extruding out some of the panels, to which you can see on the texture below to enhance the look that are actually sticking out of the wall, as if it was just the texture itself, you may get a little bump through the normal maps but it would have been mainly flat.

Here I have started on the introduction of including lighting to my first scene using the same glow to which is shown on the the orange lights to give more of an effect that the lights are being reflected onto the surface of the metallic floor.

Friday, 6 March 2015

character developmental drawings




 In this example I wanted to go more away from the killzone look and make the face/head more robotic looking .


Taking influence from games such killzone and borderlands I developed this mask based on these games, I went for the gas mask sort of look and panelled  armour to emulate abs.

Thursday, 5 March 2015

Mise en scène




For my scene I almost want to create a sort of concept art piece using 3D models and photo graphic elements to it, so I started researching into things like Mise en scène, which in a basic description is a term used to describe how a scene would be layed out e.g. the design aspects for a film, game, theatre etc and how this scene would be used to tell a story. And I thought how could I apply this term to my concept piece, it would have to be through a extreme action which would give heavy suggestion. But luckily since I chose the subject of corruption in society - the corruption coming from the law enforcement, it would be easy to play on that fact.


For inspiration I started looking into things like the trailer for metroid, which introduced elements of film and CG. I wanted to go for the same look but play more heavily upon the CG element.

Friday, 20 February 2015

borderlands influene

Borderlands 2 art header
The Numbers of Killzone: Shadow Fall Revealed: 40,000 Polygons per Character, 683,334 Building Blocks and More
For my law enforcement characters, I want a sort of evil looking mask/ helmet to which would make it very easy to establish that they are the bad guys. These two from borderlands and killzone I think pull that off really well.

Saturday, 31 January 2015

CONCENTRATION CAMPS


I had already looked at the corruption in society of mexico, but I thought what would be a worse place/ time period that people had no freedom at all, the answer I came up with were the concentration camps used in world war one and two. These places were horrible as people were starved and killed on a daily basis. My ideas were not as extreme as this for a concept, but I wanted to get a taste of what the extreme would be like compared to corruption a society e.g. civilians/ police.

Saturday, 24 January 2015