I had already looked at the corruption in society of mexico, but I thought what would be a worse place/ time period that people had no freedom at all, the answer I came up with were the concentration camps used in world war one and two. These places were horrible as people were starved and killed on a daily basis. My ideas were not as extreme as this for a concept, but I wanted to get a taste of what the extreme would be like compared to corruption a society e.g. civilians/ police.
Saturday, 31 January 2015
Saturday, 24 January 2015
Thursday, 13 November 2014
Corruption in sociecty
http://www.huffingtonpost.com/rodrigo-aguilera/mexico-corruption-at-the_b_6311378.html
This article is a good example of mexicos corruption from politicians.
In these examples above you can see the corruption in society, which is clearly apparent. These example are from a town in mexico where the civilians have took to the streets and taken over a town and rendering the police useless, by holding them hostage or keeping them under constant gun fire. This got me thinking for my subject, what if the corruption came from the law enforcement rather than the civilians.
Here are also some good examples of how societies can crumble due to certain issues in their community, and how the law enforcement deal with these issues. But at the same time the law enforcement in these countries can be just as bad as how the civilians act .
Saturday, 8 November 2014
Bridge development
Here in this piece of work I have started on the creation of my bridge, to which I have used various shapes,(which started from a cube) overlapping or indenting into the bridge. For the inside of the bridge wanted the bridge to look more mechanic/technical, so I've started off by adding lot of piping, and later will be adding models like valves and broken wiring to fill the gaps on the inside and enhance the overall look of this particular area. The texturing for the bridge which will be done at a later stage, will be particularly grungy showing signs of decay and neglect.
Thursday, 6 November 2014
Clearer picture on what I am doing
1.
What I am doing? – I am
doing a project which involves the making of 3D concept, of a character/s in
their environment almost like something that you would see in a game magazine
or even the game play its self.
2.
Context – For the
genre of this concept, I plan to make it in the fantasy /sci-fi category. Reasons
why I picked this genre were so that I could be more playful with the design of
both of these elements, and so that I could create something in a genre which I
enjoy to do. My inspiration doesn't really come from any particular artist,
because both elements aren't really brought together until the project is
usually gamified, so my only inspiration can only really come from the games
themselves. My inspiration from most of
the elements of this project will come from mostly western influence; there
will also be some influences from Asian culture.
3.
Ideas – What I am
going to be exploring is the societies of law enforcement and army which have
become corrupt. From this research of
this area I will look into games such as (Mirrors edge and Remember me).
4.
Medium – The software I still plan to use would be Maya for the city and and both Maya and Zbrush for the characters.
5.
Audience-The audience
is going to be aimed more towards the adult
side (16+ -18+) because of the feel of corruption, the fact that people
are being killed and that there will be blood.
6.
Why? – Why I am
exploring this option is because I want to see what elements are involved for
the downfall of a society, also I would like to see what it would look like in a city environment. And moving forward from there I would like to see how my own interpretation of how the corruption would work in my creation of a society or part of it.
I
Tuesday, 21 October 2014
Maya experimentation problems
When making my experimental bridge, I came across a few obstacles, while try to create the shape and applying the texture also rendering. While trying to create the shape and aligning the geometry, I encountered a very bothersome problem which occurred, whenever I mirrored the other half of the bridge. For some strange reason when mirrored, every polygon would have two or more layers of polygons under it, which became severely problematic when it came to texturing parts of the object. Unfortunately I couldn't find the answer to this problem so I started the bridge again.
The other problems were to do with the rendering. Apart from my own computer, I seemed to have difficulty rendering out any images at all, because of the problems to do with the hypershade, I THINK. This problem is still ongoing for the university computers, so may have to use my own computer more often for this particular model.
Warnings
--------
// Error: No object matches name: defaultLightSet.surfaceShader //
The other problems were to do with the rendering. Apart from my own computer, I seemed to have difficulty rendering out any images at all, because of the problems to do with the hypershade, I THINK. This problem is still ongoing for the university computers, so may have to use my own computer more often for this particular model.
Warnings
--------
// Error: No object matches name: defaultLightSet.surfaceShader //
Saturday, 18 October 2014
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