Thursday, 6 November 2014

Clearer picture on what I am doing

1.       What I am doing? – I am doing a project which involves the making of 3D concept, of a character/s in their environment almost like something that you would see in a game magazine or even the game play its self.

2.       Context – For the genre of this concept, I plan to make it in the fantasy /sci-fi category. Reasons why I picked this genre were so that I could be more playful with the design of both of these elements, and so that I could create something in a genre which I enjoy to do. My inspiration doesn't really come from any particular artist, because both elements aren't really brought together until the project is usually gamified, so my only inspiration can only really come from the games themselves.  My inspiration from most of the elements of this project will come from mostly western influence; there will also be some influences from Asian culture.

3.       Ideas – What I am going to be exploring is the societies of law enforcement and army which have become corrupt.  From this research of this area I will look into games such as (Mirrors edge and Remember me).


4.       Medium – The software I still plan to use would be Maya for the city and and both Maya and Zbrush for the characters.

5.       Audience-The audience is going to be aimed more towards the adult  side (16+ -18+) because of the feel of corruption, the fact that people are being killed and that there will be blood.



6.       Why? – Why I am exploring this option is because I want to see what elements are involved for the downfall of a society, also I would like to see what it would look like in a city environment. And moving forward from there I would like to see how my own interpretation of how the corruption would work in my creation of a society or part of it.
I

Tuesday, 21 October 2014

Maya experimentation problems

When making my experimental bridge, I came across a few obstacles, while try to create the shape and applying the texture also rendering.  While trying to create the shape and aligning the geometry, I encountered a very bothersome problem which occurred, whenever I mirrored the other half of the bridge. For some strange reason when mirrored, every polygon would have two or more layers of polygons under it, which became severely problematic when it came to texturing parts of the object. Unfortunately I couldn't find the answer to this problem so I started the bridge again.

The other problems were to do with the rendering. Apart from my own computer, I seemed to have difficulty rendering out any images at all, because of the problems to do with the hypershade, I THINK. This problem is still ongoing for the university computers, so may have to use my own computer more often for this particular model.


Warnings
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// Error: No object matches name: defaultLightSet.surfaceShader //

Thursday, 9 October 2014

Researching environments & analysis - CITY ENVIRONMENT

For types of futuristic environments I wanted to go for a scene/scenes which my character could fit into. I wanted to go for a look which was possibly dark, but also included neon lights. In these examples of research, I have explored various options such as environments in a jungle setting to underground, space/other planet and a earth city.

 

There is also the option for making the city environment more industrial looking

Wednesday, 8 October 2014

Researching environments & analysis - JUNGLE ENVIRONMENT



Researching environments & analysis - UNDERGROUND

Train station,similar to games like 'Metro 2033' 

Researching environments & analysis - SPACE & OTHER PLANET

As well as being on another planet, the scene could be set high up into the planets atmosphere. This environment could be set for military use also. 
It could also be a landing port on the planets surface.