Wednesday, 22 April 2015
Tuesday, 21 April 2015
scene layout
From the first two images you can see the transformation from a simple block out layout with the floor to the scene with all the components put together on your right also with a included water system. As for the two scenes below, these are the two scenes to which will be rendered for my concept pieces.
Monday, 20 April 2015
Pillar Development
Taking influence from the pillars found in Roman architecture I started of developing some pillars of my own, but since my time period for my pieces were set in the future I had to change the designs a little bit and even the materials used for them.
To keep in the colour scheme used for the rest of the environment I basically used the same material. And to add to the futuristic feel I added orange glows to the top and bottom of the pillar.
From a plane I simply extruded it out in the centre and added the same colour scheme as the pillars to match and duplicated pillars out several times.
Saturday, 18 April 2015
layout scene drawing
For the first scene I want to establish that the law enforcement were the dominant characters of the scene. I want to use low angle shots to show their sense of scale. For the second scene I want to establish the control over the civilians that the law enforcement have, and influenced by the German concentration camp research, were the prisoners walked along fenced paths, I will have the civilians doing the same while being watched by the law enforcement . To show all the characters I wanted to create a large scale scene. Scene three will show the dominance over the civilians they have, and will be the part just before the law enforcement attack them. This scene will also show the civilian cowering.
Friday, 17 April 2015
Thursday, 16 April 2015
character development
Instead of having to rig a character that I would create which would consume too much time, I decided upon using a 3D model of a human as a base then nclothing the plane over it. I later then deleted the 3D model of the human, leaving only the cloth shaped as a human.
Taking inspiration from the killzone characters more in particular I developed a head which used fairly similar colour schemes but at the same time I wanted to make this characters head more robotic looking.Wednesday, 15 April 2015
door development
For the design of the door I wanted to go for a something that almost looked panelled, which was inspired by my research into the games such as dead space and killzone. For the colour scheme I wanted to stick to the same textures used in the rest of the scene so it wouldn't look out of place.
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