Friday, 20 March 2015

floor development

 Here I have started the process of developing the floor for my second & third scene attempting to make panels to give a more futuristic feeling.

For the development of the lights I wanted to go for something which felt more sci-fi themed. At first I had the idea of going for wall panelled lights but I thought that because I was doing concept pieces with just a singular views I felt that the viewer wouldn't see much of these lights. Instead I placed these lights on the floor.
 For this section I have decide to include a dip in the centre as this will be were the water conduct will be placed in the scene.

In the end  for most of the textures on the floor I used the same metallic picture but made variations of it changing the the colour ever so slightly but for the light metallic texture in the centre I used the same picture but edited it vastly on Photoshop adding bevels and inner shadows in the blend mode.  
     



                                     


Thursday, 12 March 2015

Bridge Development


Both here and on the red & silver texture below I developed using blend modes, bevelling parts of the texture to almost make it seem like its extruded out.  



Here I have been extruding out some of the panels, to which you can see on the texture below to enhance the look that are actually sticking out of the wall, as if it was just the texture itself, you may get a little bump through the normal maps but it would have been mainly flat.

Here I have started on the introduction of including lighting to my first scene using the same glow to which is shown on the the orange lights to give more of an effect that the lights are being reflected onto the surface of the metallic floor.

Friday, 6 March 2015

character developmental drawings




 In this example I wanted to go more away from the killzone look and make the face/head more robotic looking .


Taking influence from games such killzone and borderlands I developed this mask based on these games, I went for the gas mask sort of look and panelled  armour to emulate abs.

Thursday, 5 March 2015

Mise en scène




For my scene I almost want to create a sort of concept art piece using 3D models and photo graphic elements to it, so I started researching into things like Mise en scène, which in a basic description is a term used to describe how a scene would be layed out e.g. the design aspects for a film, game, theatre etc and how this scene would be used to tell a story. And I thought how could I apply this term to my concept piece, it would have to be through a extreme action which would give heavy suggestion. But luckily since I chose the subject of corruption in society - the corruption coming from the law enforcement, it would be easy to play on that fact.


For inspiration I started looking into things like the trailer for metroid, which introduced elements of film and CG. I wanted to go for the same look but play more heavily upon the CG element.