Friday, 19 September 2014

Final product aim


At the end of this project what I aim to create is a full set of concepts for my character/s and environments and have a insight of what the game will look like with them both together. This final product will involve the use of Zbrush and Maya for most of the character builds and Maya & Cinema 4D the environments. Also by the end I intend to have created high resolution poly models my character/s & and their environments, but also may go down the cell shading route.

Thursday, 18 September 2014

What to study


Over the next few weeks, I am going to looking into different studies of what other peoples interpretations, of what they think the future would look like. These techniques and studies, I will research these examples through various blogs, websites and YouTube videos. Techniques I will explore, as well as highly detailed characters, will be things like cell shaded models, which can be seen in games like Prince of Persia, Team fortress & Borderlands. I will also explore options into what type of game I want this concept to be ( platformer, RPG, sandbox etc).

Cell shaded games

High resolution games

Companies I want to work for


 Because of the styles I like to use in my projects, I think in the foreseeable future the companies I would see myself wanting to work for would be organisations such as Naughty Dog, Bethesda & Square enix. Reasons being because of the type of genres they tend to use in the making for their characters, environments & vehicles, that being mostly fantasy genre.



Wednesday, 17 September 2014

Schedule



For the first few weeks, (week 1-14), I intend to start off with stretches of the different variations of the futuristic style such as a over populated city, industrial or a dead looking environment. Also I will be creating these concepts based on the research of the games I look at during those weeks.  The character designs will be affected as well, to suit the environment. Further on into the semester (week 14- 34) I will start to develop these ideas into the 3D models of them. Weeks 34- 38 will be used to polish up any finishing touches.

Brief & inspiration



For this brief we had the choice of choosing any subject area we wanted, as long as it showed other people what we wanted our specialist area to be suited to. In my instance I have chosen to create several 3D concepts of a character/s in their environment, using applications such as Maya, Z brush and Cinema 4D etc.

 For this project I want to go for a sort of futuristic look for the concept, taking inspiration games such as Killzone, Dead space, Mass effect and some elements from the final fantasy games etc. The reasons why I chose this look, (futuristic), was because the area allows me to play around with my concepts more, therefore being able to produce more interesting pieces of work. For the environments I want to research other artists work which live in the same genre as well as the game artist influences too.


Character examples




Environments

Monday, 15 September 2014

Where I'm at so far




Previously for one my college projects I was set out a task to create a few pages for a comic book, with there being a twist that I made mine from 3D models for my characters and environments. The characters and environments that were made took influence from aliens & robots in games & movies such as District 9 & Portal. I wanted to go for an alien character which took influence from the film District 9 because of the unique design of which the species referred to as "prawns" had, as well as the fact that they had such intricate detail to them. One of the reasons why I chose the game portal, opposite for the reasons I had for the design of the alien, I used this game because of the simplicity of its design yet still retained its dynamic look.

http://ab1designs.blogspot.co.uk/

I have also several other projects involving 3D modelling programmes and used either Photoshop or after effects to manipulate the images. theses can be seen below.