Thursday, 13 November 2014

Corruption in sociecty


http://www.huffingtonpost.com/rodrigo-aguilera/mexico-corruption-at-the_b_6311378.html
This article is a good example of mexicos corruption from politicians.
Vigilantes
Self-appointed protection: Hundreds of members of a 'community police force' march through Ayutla de los Libres this month

Taking up arms: Vigilantes wearing balaclavas man a roadblock in Ayutla earlier this yearJustice: Kidnapping suspects are escorted by an armed vigilante group in Ayutla in January
In these examples above you can see the corruption in society, which is clearly apparent. These example are from a town in mexico where the civilians have took to the streets and taken over a town and rendering the police useless, by holding them hostage or keeping them under constant gun fire. This got me thinking for my subject, what if the corruption came from the law enforcement rather than the civilians.

Here are also some good examples of how societies can crumble due to certain issues in their community, and how the law enforcement deal with these issues. But at the same time the law enforcement in these countries can be just as bad as how  the civilians act .

This game ,(Batman Arkham city) is a particularly good example of the overall feel of how I want to portray the mood of the scene because of the use of grungy textures and dark lighting. 

Saturday, 8 November 2014

Bridge development


Here in this piece of work I have started on the creation of my bridge, to which I have used various shapes,(which started from a cube) overlapping or indenting into the bridge. For the inside of the bridge wanted the bridge to look more mechanic/technical, so I've started off by adding lot of piping, and later will be adding models like valves and broken wiring to fill the gaps on the inside and enhance the overall look of this particular area. The texturing for the bridge which will be done at a later stage, will be particularly grungy showing signs of decay and neglect.


Thursday, 6 November 2014

Clearer picture on what I am doing

1.       What I am doing? – I am doing a project which involves the making of 3D concept, of a character/s in their environment almost like something that you would see in a game magazine or even the game play its self.

2.       Context – For the genre of this concept, I plan to make it in the fantasy /sci-fi category. Reasons why I picked this genre were so that I could be more playful with the design of both of these elements, and so that I could create something in a genre which I enjoy to do. My inspiration doesn't really come from any particular artist, because both elements aren't really brought together until the project is usually gamified, so my only inspiration can only really come from the games themselves.  My inspiration from most of the elements of this project will come from mostly western influence; there will also be some influences from Asian culture.

3.       Ideas – What I am going to be exploring is the societies of law enforcement and army which have become corrupt.  From this research of this area I will look into games such as (Mirrors edge and Remember me).


4.       Medium – The software I still plan to use would be Maya for the city and and both Maya and Zbrush for the characters.

5.       Audience-The audience is going to be aimed more towards the adult  side (16+ -18+) because of the feel of corruption, the fact that people are being killed and that there will be blood.



6.       Why? – Why I am exploring this option is because I want to see what elements are involved for the downfall of a society, also I would like to see what it would look like in a city environment. And moving forward from there I would like to see how my own interpretation of how the corruption would work in my creation of a society or part of it.
I

Tuesday, 21 October 2014

Maya experimentation problems

When making my experimental bridge, I came across a few obstacles, while try to create the shape and applying the texture also rendering.  While trying to create the shape and aligning the geometry, I encountered a very bothersome problem which occurred, whenever I mirrored the other half of the bridge. For some strange reason when mirrored, every polygon would have two or more layers of polygons under it, which became severely problematic when it came to texturing parts of the object. Unfortunately I couldn't find the answer to this problem so I started the bridge again.

The other problems were to do with the rendering. Apart from my own computer, I seemed to have difficulty rendering out any images at all, because of the problems to do with the hypershade, I THINK. This problem is still ongoing for the university computers, so may have to use my own computer more often for this particular model.


Warnings
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// Error: No object matches name: defaultLightSet.surfaceShader //

Thursday, 9 October 2014

Researching environments & analysis - CITY ENVIRONMENT

For types of futuristic environments I wanted to go for a scene/scenes which my character could fit into. I wanted to go for a look which was possibly dark, but also included neon lights. In these examples of research, I have explored various options such as environments in a jungle setting to underground, space/other planet and a earth city.

 

There is also the option for making the city environment more industrial looking

Wednesday, 8 October 2014

Researching environments & analysis - JUNGLE ENVIRONMENT



Researching environments & analysis - UNDERGROUND

Train station,similar to games like 'Metro 2033' 

Researching environments & analysis - SPACE & OTHER PLANET

As well as being on another planet, the scene could be set high up into the planets atmosphere. This environment could be set for military use also. 
It could also be a landing port on the planets surface.

Friday, 19 September 2014

Final product aim


At the end of this project what I aim to create is a full set of concepts for my character/s and environments and have a insight of what the game will look like with them both together. This final product will involve the use of Zbrush and Maya for most of the character builds and Maya & Cinema 4D the environments. Also by the end I intend to have created high resolution poly models my character/s & and their environments, but also may go down the cell shading route.

Thursday, 18 September 2014

What to study


Over the next few weeks, I am going to looking into different studies of what other peoples interpretations, of what they think the future would look like. These techniques and studies, I will research these examples through various blogs, websites and YouTube videos. Techniques I will explore, as well as highly detailed characters, will be things like cell shaded models, which can be seen in games like Prince of Persia, Team fortress & Borderlands. I will also explore options into what type of game I want this concept to be ( platformer, RPG, sandbox etc).

Cell shaded games

High resolution games

Companies I want to work for


 Because of the styles I like to use in my projects, I think in the foreseeable future the companies I would see myself wanting to work for would be organisations such as Naughty Dog, Bethesda & Square enix. Reasons being because of the type of genres they tend to use in the making for their characters, environments & vehicles, that being mostly fantasy genre.



Wednesday, 17 September 2014

Schedule



For the first few weeks, (week 1-14), I intend to start off with stretches of the different variations of the futuristic style such as a over populated city, industrial or a dead looking environment. Also I will be creating these concepts based on the research of the games I look at during those weeks.  The character designs will be affected as well, to suit the environment. Further on into the semester (week 14- 34) I will start to develop these ideas into the 3D models of them. Weeks 34- 38 will be used to polish up any finishing touches.

Brief & inspiration



For this brief we had the choice of choosing any subject area we wanted, as long as it showed other people what we wanted our specialist area to be suited to. In my instance I have chosen to create several 3D concepts of a character/s in their environment, using applications such as Maya, Z brush and Cinema 4D etc.

 For this project I want to go for a sort of futuristic look for the concept, taking inspiration games such as Killzone, Dead space, Mass effect and some elements from the final fantasy games etc. The reasons why I chose this look, (futuristic), was because the area allows me to play around with my concepts more, therefore being able to produce more interesting pieces of work. For the environments I want to research other artists work which live in the same genre as well as the game artist influences too.


Character examples




Environments

Monday, 15 September 2014

Where I'm at so far




Previously for one my college projects I was set out a task to create a few pages for a comic book, with there being a twist that I made mine from 3D models for my characters and environments. The characters and environments that were made took influence from aliens & robots in games & movies such as District 9 & Portal. I wanted to go for an alien character which took influence from the film District 9 because of the unique design of which the species referred to as "prawns" had, as well as the fact that they had such intricate detail to them. One of the reasons why I chose the game portal, opposite for the reasons I had for the design of the alien, I used this game because of the simplicity of its design yet still retained its dynamic look.

http://ab1designs.blogspot.co.uk/

I have also several other projects involving 3D modelling programmes and used either Photoshop or after effects to manipulate the images. theses can be seen below.